![]() This one belonged to a girl who went missing six years ago and no one was in since. In a weirdly accurate detail, there's already an old bedroll here because, let's face it, horny teenagers and a nice quiet place ten minutes away from the parents. A ten-minute walk from home and a DC 10 Search check (thanks, Roger!) and they're inside the tomb. Meanwhile, our heroes go check out the Whispering Cairn. Roger gets to enjoy a quick high point as the one who misled the rival adventurers to check out theĬairn, the Stirgenest Cairn. Also, Wally's master's master is the most important wizard in the setting and it's not like Wally is the main character just because of that sort of connection.Īfter some discussion, it's determined that the three rival adventurers have been announcing their intent to raid a nearby cairn that had been thought to be well-picked-over, but after some mysterious hints have come to light, there might be something left, after all. eventually we get to anything useful for, you know, play. So, as the campaign begins, the three players stare at Dom for a few minutes as he reads the background material helpfully provided for this first adventure: thousands of years ago, demons led by Miska the Wolf-Spider and Wind Dukes of Aaqa mumble mumble rod of seven parts, fields of Pesh, map discrepancies, and. The three members of the rival adventurer team: Love Interest, He-Man With a Shirt, and Evil Wizard The four-page giant map of the town suggests it's going to be a lot more important than it actually turns out. There's sixty guards (how many bandits are in the area?), a group of three rival adventurers, churches and more. There's tips on how to tie in various races and classes and how to get people involved. Going through all the provided material, we have a ton of material about the setting (Diamond Lake, a run-down mining town three days away from the big city), local notables, and so on. This is Roger's first game, so he's made a character exactly as the PHB suggested and is very excited to play a cool, dashing swashbuckler. That's a lie he's the apprentice of the most powerful local wizard. The gnome wizard, who is totally not the main character with story ties to important NPCs. She may have snuck a peek at the magazine while Dom was paying the pizza guy. , LG Cleric of Heironeous with Good and War domains. My plan is to present this as the hypothetical experience of a group actually playing through it, taking the campaign as completely out-of-the-box as possible, including advice on what sort of characters to make. There's a lot of it, though, and it varies from very good to ill-considered and badly balanced (in both directions), so rather than any sort of linear read, I figured I'd just start with something I eagerly devoured as it was released:Īge of Worms is an adventure path, the second one Paizo published for Dungeon magazine (although plenty of material also appeared in Dragon to assist it), and the first to have been written for D&D 3.5 out of the gate. ![]() rather a lot of content here, ranging from pretty cool to terribly ill-considered, and almost all hobbled by the official stance that, out of the box, a druid and a monk were totally going to be equally powerful and competent. Through luck or some fell curse, I happen to have a nearly complete run of both Dungeon and Dragon magazines (and some sundry related things) during their years offering When the drastic events of the slow but steady fall of the reign of King Aerys II come, her journey will become central to that of the future of the realm, and all that goes so horribly wrong from Shipbreaker Bay to Harrenhal.The Whispering Cairn posted by ZeeToo Original SA post She will do her utmost to protect him from danger, be it of the sword or of the heart, or die trying. But Jeyne wants to be more than that to him, and take the next step. Lord Steffon's heir befriends her without question. She gets a mother to replace the one she lost, a friend who she can share her solace with, and a home away from home. Jeyne Swann, a lonely but pretty girl from the Marches, is fostered at Storms End at the age of 14. Robert Baratheon/Original Female Character(s).Creator Chose Not To Use Archive Warnings.Redhand Fandoms: A Song of Ice and Fire - George R.
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